When editing multiple Blocking Volumes in geometry mode, only one Blocking Volume will properly update it's collision.

This seems to just be an update issue. Moving or editing any BSP will cause the Blocking Volumes to update. Likewise, hitting Build Geometry will update the Volumes and give the expected results

[Image Removed]

Attached video also demonstrates the issue.

Steps to Reproduce

1. Drag in 2 blocking volumes
2. In geometry edit mode, select the top face of each.
3. Drag the faces up
*Note that the wireframe shows the edit.
4. Switch to Viemode>PlayerCollision
*Result: Collision does not match wireframe

Expected: Collision should update to match Wireframe representation

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ComponentTools - BSP
CreatedSep 6, 2016
UpdatedSep 18, 2018