Open a new project and create a new default map
Create a new material and add 9 TextureSamplers each with a different texture, and 9 Add nodes, and connect them all to add the output of all the textures together.
Place the material on the floor.
Use editor Feature Level ES2 and verify the material looks fine
Use mobile PIE and verify the material looks fine.
Launch on an Android device (default project setting should be ES2 only) and verify the material is replaced with the checkerboard pattern.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3113870 |
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Main Commit | 3116720 |
Created | Sep 6, 2016 |
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Resolved | Sep 6, 2016 |
Updated | Sep 16, 2019 |