Open a new project and create a new default map
Create a new material and add 9 TextureSamplers each with a different texture, and 9 Add nodes, and connect them all to add the output of all the textures together.
Place the material on the floor.
Use editor Feature Level ES2 and verify the material looks fine
Use mobile PIE and verify the material looks fine.
Launch on an Android device (default project setting should be ES2 only) and verify the material is replaced with the checkerboard pattern.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
An error occurred while trying to generate project files !?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3113870 |
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Main Commit | 3116720 |
Created | Sep 6, 2016 |
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Resolved | Sep 6, 2016 |
Updated | Sep 16, 2019 |