This is a regression since 5.5 with skeletal meshes where morph target normal/tangent deformation only works when a mesh is imported as a LOD of an existing skeletal mesh, but not when imported as LOD0.
In UE 5.5
In UE 5.6/5.7/5.8
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-355950 in the post.
| 0 |
| Component | UE - Editor - Content Pipeline |
|---|---|
| Affects Versions | 5.6, 5.7, 5.8 |
| Created | Nov 27, 2025 |
|---|---|
| Updated | Dec 1, 2025 |