Translucent deferred decal materials look different when setting their specular material attribute directly on the material node versus setting it via a constant node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-355952 in the post.
| 0 |
| Component | UE - Rendering Architecture - Materials |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 5.8 |
| Created | Nov 28, 2025 |
|---|---|
| Updated | Dec 1, 2025 |