Description

Translucent deferred decal materials look different when setting their specular material attribute directly on the material node versus setting it via a constant node

Steps to Reproduce
  • Create a new material with Domain set as DeferredDecal, Blend mode as Translucent
  • Set the Metallic, Specular and Roughness attributes to 0.0, 1.0, 0.0 respectively directly on the main material node
  • Add a texture as base color
  • Duplicate this material and set the Specular attribute to 1.0 via a constant value node
  • Create two planes and apply each material to a plane
  • Observe differences in visual output

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Unresolved
ComponentUE - Rendering Architecture - Materials
Affects Versions5.7
Target Fix5.8
CreatedNov 28, 2025
UpdatedDec 1, 2025
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