Hidden in Game track now only modifies the Hidden in Game variable. Previously it would toggle both Visible and Hidden in Game
User confusion over Visibility/Hidden in Game track. We're running into some issues where it's only switching Hidden in Game when you Play, which essentially does nothing with lights, among other problems.
1. Create a sequence
2. Select any actor and add a track
3. Add an "Actor Hidden in Game Track"
Result: Track says Visibility
Expected: Track says "Hidden in Game"
4. Key the track on and off
5. Scrub back and forth while looking at "Visibility" and "Actor Hidden in Game" in the details panel
Result: It flips both values
Expected: Only Hidden in game
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 2998189 |
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Created | Sep 6, 2016 |
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Resolved | Oct 11, 2016 |
Updated | Apr 27, 2018 |