Description

A WorldPartition map used as a level instance that's set to standalone mode doesn't load its actors in the editor.

Steps to Reproduce

1. Create a Blank Game project
2. Create a new level, select "Empty Open World"
3. Add a Cube, set the position to (0,0,0) and the scale to (5,5,5) so it's easier to see
4. Save the level as "LevelInstanceWorld"
5. Create a new level, select "Open World"
6. Drag the "LevelInstanceWorld" into the map
7. Observe that the cube is visible
8. In the level instance actor's detail change the property "Level Bheavior" from "Embedded" to "Standalone"
9. Observe that the cube is visible
10. Save the map and reload it
11. Observe that the cube is no longer visible

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Unresolved
CreatedDec 2, 2025
UpdatedDec 2, 2025
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