Currently, there are some hidden constants that are used to in networking to limit sizes of arrays.
After discussion, these were just chosen without much consideration other than to limit bad behaving clients from negatively impacting a server.
It would be nice to document these limits so users know they are there (instead of relying on just log files). Further, if these were exposed to project settings, using could do their own heuristics for limits.
When the ArraySize in MyDefaultPawn is less than or equal to the Project Setting, the replication should occur and the server should print the arrays size. When the ArraySize is greater than the Project Setting, a log message should print instead showing the size was too great.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35660 in the post.
0 |
Component | UE - Networking |
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Target Fix | 4.15 |
Fix Commit | 3183409 |
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Main Commit | 3198987 |
Created | Sep 7, 2016 |
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Resolved | Nov 2, 2016 |
Updated | Apr 27, 2018 |