Description

Child actor components get duplicated when duplicating a level (extra duplicates). The duplicate level has more instances of the child actor component than the original

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Name it ParentTest
  4. Create a new actor blueprint
  5. Name it ChildTest
  6. Add a static mesh to Child test
  7. Save and compile
  8. Add a child actor to ParentTest and set it to ChildTest
  9. Save and compile
  10. Add ParentTest to the level
  11. Save
  12. Duplicate the level
  13. Open the duplicated level
  14. Click and drag on the static mesh component
  15. Notice that the child actor has been duplicated and that there are new two instances of the child actor component

Expected: The level would be an exact duplicate
Result: The duplicate level has more instances of the child actor component than the original

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Fixed
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.14
Fix Commit3136631
Main Commit3153517
CreatedSep 7, 2016
ResolvedSep 22, 2016
UpdatedApr 27, 2018