When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty actor instead of 0,0,0.

This is inconsistent with rotation and scale, as these are reset to 0,0,0 and 1,1,1, respectively.

Steps to Reproduce
  1. Open the editor
  2. Drag an empty actor into the scene at an arbitrary location
  3. Create a blueprint out of the instance by using the Blueprint/Add Script Button
  4. Drag instances of the blueprint into the level
  5. On each instance, click the yellow arrow to reset the location to default

Result: Notice that the location is set to the location of the original empty actor.

Expected: The location would be set to 0,0,0

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-35686 in the post.

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ComponentGameplay - Blueprint
Affects Versions4.124.13
CreatedSep 7, 2016
UpdatedDec 1, 2017