When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty actor instead of 0,0,0.
This is inconsistent with rotation and scale, as these are reset to 0,0,0 and 1,1,1, respectively.
Result: Notice that the location is set to the location of the original empty actor.
Expected: The location would be set to 0,0,0
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35686 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13 |
Created | Sep 7, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |