Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprint Assets
Expected: An error would be given in the blueprint or the project would package out
Result: The open reference appears to cause the project to fail to build when using Nativize Blueprint Assets
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35734 in the post.
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Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.13 |
Target Fix | 4.15 |
Fix Commit | 3215225 |
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Main Commit | 3236017 |
Created | Sep 8, 2016 |
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Resolved | Dec 1, 2016 |
Updated | Feb 5, 2017 |