Description

Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprint Assets

Steps to Reproduce
  1. Open the editor
  2. Create a new blueprint
  3. Create a new function
  4. Create an input for the function that is a button reference
  5. Add the function to the event graph
  6. Save and compile
  7. Add the blueprint to the level
  8. Enable Nativize Blueprint Assets in the project settings
  9. Save all
  10. Build for windows 64 bit
  11. Notice that the build fails

Expected: An error would be given in the blueprint or the project would package out
Result: The open reference appears to cause the project to fail to build when using Nativize Blueprint Assets

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.13
Target Fix4.15
Fix Commit3215225
Main Commit3236017
CreatedSep 8, 2016
ResolvedDec 1, 2016
UpdatedFeb 5, 2017
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