It is currently not possible to set a VirtualTextureStreamingPriority via the TextureLodGroups that are defined in a device profile.
Steps to Reproduce
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage,VirtualTextureStreamingPriority=AboveNormal) +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage,VirtualTextureStreamingPriority=AboveNormal)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-357594 in the post.
| 0 |
| Component | UE - Rendering Architecture |
|---|---|
| Affects Versions | 5.6, 5.7 |
| Target Fix | 5.8 |
| Fix Commit | 49105008 |
|---|
| Created | Dec 11, 2025 |
|---|---|
| Resolved | Dec 11, 2025 |
| Updated | Dec 11, 2025 |