Developer Notes

Marking as fixed. Hidden in Game track in sequencer now only affects Hidden in Game. Previously it would also toggle "Visible". If "Visible" is disabled on the actor, the Hidden in Game Sequencer Track WILL NOT modify that property. This is the expected behavior. If you intend an actor to be used in sequencer, do not disable "Visible" in its details.


If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game. It appears to work when you hit play in the Sequencer Editor, but doesn't work in game.

Steps to Reproduce

See attached project and PIE or:

  1. Create a sequence (with auto-play enabled) and add a static mesh to the level
  2. Add the static mesh actor to the sequence
  3. Add a "Hidden in Game" track
  4. Key Visibility off at 0 frames
  5. Move to 50 frames and key it on
  6. Close sequencer and select the static mesh actor
  7. Uncheck "Visible" in the details panel
  8. PIE

Result: Static mesh does not appear
Expected: Static mesh appears part way through the sequence playing

Community References

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Won't Fix
ComponentUE - Anim - Sequencer
Affects Versions4.134.14
Target Fix4.15
CreatedSep 8, 2016
ResolvedOct 11, 2016
UpdatedMay 2, 2018