Artist had problem open his level after LayerInfo file was deleted
Create landscape actor
Create landscape material (Mat1) with Layer1 and Layer2
Assign material to landscape and create 2 LayerInfo files, paint on landscape
Save as Level1
Duplicate landscape material (Mat2), apply to existing landscape
Save as Level 2
Open Level1
Open Mat1, Delete Layer 2
Delete in asset browser LayerInfo Layer2 file for Layer 2
Save all changes.
Try to open Level2 map.
Here sample from crash log [2016.09.08-18.48.06:318][682]LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Anton/ArtTests_DesertTheme_sharedassets/OrangeSand_LayerInfo' while loading NULL.
[2016.09.08-18.48.06:319][682]LogLinker:Warning: Can't find file '/Game/EpicInternal/Anton/ArtTests_DesertTheme_sharedassets/OrangeSand_LayerInfo'
As soon I create new LayerInfo file with same name ( Material layer can have any name) I was able to open level
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35766 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Target Fix | 4.14 |
Fix Commit | 3112924 |
---|---|
Main Commit | 3112924 |
Created | Sep 8, 2016 |
---|---|
Resolved | Sep 15, 2016 |
Updated | Jun 23, 2018 |