Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y.
Expected: The values for rotation would remain the same after splitting the pin
Result: Splitting the rotation pin appears to swap the rotation values for x and y
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Created | Sep 9, 2016 |
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Resolved | Jul 20, 2017 |
Updated | Sep 20, 2017 |