If a blueprint contains an array of a User defined struct type, Adding a variable to the struct or changing the default values of the struct cause the associated blueprint to become dirty. Compiling the blueprint then causes the elements of the array to reset to the strcut defaults.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35816 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3126623 |
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Main Commit | 3131171 |
Created | Sep 9, 2016 |
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Resolved | Sep 15, 2016 |
Updated | Apr 27, 2018 |