Substrate's coverage node doesn't seem to cull masked pixels of unlit emissive slabs. This is an important optimization when using masked unlit particles. When using a lit slab, the instructions for masked pixels do get culled as expected
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-358596 in the post.
| 0 |
| Component | UE - Graphics Features - Substrate |
|---|---|
| Affects Versions | 5.7 |
| Created | Dec 18, 2025 |
|---|---|
| Updated | Dec 18, 2025 |