Description

Context

When selecting a component on an actor, any CallInEditor functions on the component's class appear as buttons in the details panel.

Problem

The CallInEditor functions don't execute in Blueprint Editor. The repro steps work correctly on a level placed actor, but not in the BP editor.

Steps to Reproduce

1. Create a new Actor based Blueprint
2. Create a new call-in-editor function
3. Place that actor in the world, and note you can see the call-in-editor function
4. Open the editor for that actor
5. Note that in Class Defaults, the call-in-editor function does not appear

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-358679 in the post.

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Fixed
ComponentUE - Editor - Developer Usability
Affects Versions5.55.65.7
Target Fix5.8
Fix Commit50646767
CreatedDec 19, 2025
ResolvedFeb 9, 2026
UpdatedFeb 11, 2026
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