Context
When selecting a component on an actor, any CallInEditor functions on the component's class appear as buttons in the details panel.
Problem
The CallInEditor functions don't execute in Blueprint Editor. The repro steps work correctly on a level placed actor, but not in the BP editor.
The above also applies to native component classes with UFUNCTION(CallInEditor).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-358679 in the post.
| 0 |
| Component | UE - Editor - Developer Usability |
|---|---|
| Affects Versions | 5.5, 5.6, 5.7 |
| Target Fix | 5.8 |
| Created | Dec 19, 2025 |
|---|---|
| Updated | Jan 8, 2026 |