Description

Currently, we allow occlusion culling on WidgetComponents regardless of whether or not depth test is enabled. This makes it challenging to make a widget render through other actors in the world, since the widget will be culled regardless of the fact that it should still be visible.

Steps to Reproduce
  1. Create a widget component to display a widget in world space
  2. Override the widget material to disable depth test
  3. Place a mesh to fully cover the widget
  4. The widget will disappear once fully covered

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Fixed
ComponentUE - Graphics Features
Affects Versions4.134.14
Target Fix4.14
Fix Commit3122543
Main Commit3154728
CreatedSep 12, 2016
ResolvedSep 14, 2016
UpdatedMay 2, 2018