When the users causes a component to automatically change its Mobility setting by changing that setting on a parent or child component, undoing that change only affects the manual change caused by the user. The parent or child that automatically changed does not get reverted.
RESULT:
The child scene component reverts to Movable, but the parent is still Static.
EXPECTED:
For both parent and child to revert to Movable.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35885 in the post.
0 |
Fix Commit | 3123500 |
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Main Commit | 3136620 |
Created | Sep 12, 2016 |
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Resolved | Sep 13, 2016 |
Updated | May 2, 2018 |