Description

LineTraceComponents do not return the correct HItLocation from Procedural Mesh Components.

Steps to Reproduce
  1. Download, unzip, open attached project
  2. Press PIE

Results

Hit location from the first LineTraceComponent appears in different location for second line trace.

Expected

Second debug line continues from Hit Location on Procedural Mesh Component

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Fixed
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.14
Fix Commit3146378
Main Commit3153517
CreatedSep 13, 2016
ResolvedSep 30, 2016
UpdatedApr 27, 2018