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When setting a vector key on tick, and using a dynamic Nav Mesh, the AI Character exhibits severe twitching, and even occasionally gets stuck.
This does not occur when the Nav Mesh is set to Static.
Result: Notice the cone twitching as it tries to follow the player.
Expected: The AI would continue to move smoothly and follow the player's location.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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