When importing an alembic skeletal mesh with an animation that changes the overall form of the object rather drastically it will be lit as if at the end of the animation. To view this you need to have the asset present in the level and have it set use an animation asset for its animation mode.
RESULT
The plane above the sphere has shadows and dark areas on it despite being flat
EXPECTED
The plane is lit correctly
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35952 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Created | Sep 13, 2016 |
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Resolved | Sep 16, 2016 |
Updated | Apr 27, 2018 |