When importing an alembic skeletal mesh with an animation that changes the overall form of the object rather drastically it will be lit as if at the end of the animation. To view this you need to have the asset present in the level and have it set use an animation asset for its animation mode.
RESULT
The plane above the sphere has shadows and dark areas on it despite being flat
EXPECTED
The plane is lit correctly
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35952 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Created | Sep 13, 2016 |
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Resolved | Sep 16, 2016 |
Updated | Apr 27, 2018 |