Overridden custom functions have inputs locked when parent actor is set to different blueprint type.
Regression (no) issue (does) occur in 4.12.5
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.15 |
Created | Sep 14, 2016 |
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Resolved | Nov 28, 2016 |
Updated | Apr 27, 2018 |