Setting Allow CPU Access on the mesh, or setting bSupportsManualVertexFetch=1 in Engine.ini, avoids the crash.
Application crashs with the following assertion :
Assertion failed: LocalVF->GetTangentsSRV() [File:.\Runtime/Engine/Private/StaticMeshSceneProxy.cpp] [Line: 2613]
Additional Info:
In the editor’s Mobile Preview, the vertex painting is ignored.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-359906 in the post.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 5.7 |
| Created | Jan 8, 2026 |
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| Updated | Jan 13, 2026 |