Description

The problem is caused by FWaterViewExtension::ShouldHaveWaterZoneViewData that prevents the water data from being updated in SceneCaptures. (re: FWaterViewExtension::SetupView)

Removing the call to ShouldHaveWaterZoneViewData  at line 533 (FWaterViewExtension::SetupView) does allow for the data to be updated but the data might not be ready for some of the tiles. 

I was able to get the data properly generated by adding calls to FWorldPartitionHelpers::FakeEngineTick in the warmup loop in FWorldPartitionMiniMapHelper::CaptureBoundsMiniMapToTexture

 

I shelved my debugging code in CL49651291

 

Steps to Reproduce
  • Create a WP level and add water bodies.
  • Build the minimap
  • The water surfaces are not captured. 

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Unresolved
CreatedJan 8, 2026
UpdatedJan 15, 2026
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