Description

Categories are not processed correctly for gameplay tags when meta "Categories" is used. Categories filter which categories appear for the mentioned gameplay tag variable and with recent changes, it will mark as warning any variable that don't meet all those categories.

The licensee reports to change the code from :

bool bHasValidCategories = CurrentTagContainer.IsEmpty() || MetaDataCategories.IsEmpty() || CurrentTagContainer.HasAll(MetaDataCategories);

To:

bool bHasValidCategories = CurrentTagContainer.IsEmpty() || MetaDataCategories.IsEmpty() || CurrentTagContainer.HasAny(MetaDataCategories);

Steps to Reproduce

1- Create a C++ UObject class

2- Create the following structure:

UPROPERTY(EditAnywhere, meta = (Categories = "Test,Foo"))
FGameplayTagContainer SomeTags;

3- Add a tag to the variable that is not just Test or Foo. An example would be Test.A. You will see that a warning will appear in the tag when it should not.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-360388 in the post.

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Unresolved
ComponentUE - Gameplay
Affects Versions5.7
CreatedJan 12, 2026
UpdatedFeb 26, 2026
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