Because the archetype for scene/static mesh components has a null value for AttachParent, there are some situations where changes to a replicated component's AttachParent are not replicated to clients. The RepLayout will not detect that AttachParent has changed if the component is detached before its initial replication, as the new value will match the shadow state, both being null.
On the server, detach a replicated scene/static mesh component from its root component before its initial replication.
Observe on the client that the component is still attached.
See additional info URL for repro.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-360666 in the post.
| 0 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 5.8 |
| Created | Jan 13, 2026 |
|---|---|
| Updated | Jan 15, 2026 |