Procedural meshes created on begin play do not block collision from player in packaged projects, even though they do in PIE.
NOTE Both packaged project and .uproject included in link (See repro steps).
Results
Any mesh called on BeginPlay (marked in red text) can be walked through
Expected
All actors block player from walking through.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.14 |
Created | Sep 19, 2016 |
---|---|
Resolved | Sep 30, 2016 |
Updated | Apr 27, 2018 |