Description

The user is able to move objects with static mobility on Event Begin Play, which shouldn't be allowed.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level blueprint.
  3. Add a reference to the Floor static mesh to the graph.
  4. Drag off the reference and add a Set Actor Location node.
  5. Set the New Location vector to something where a change is noticeable (I used 0, 0, 500).
  6. Wire the Begin Play node to the Set Actor Location.
  7. Compile.
  8. Simulate in viewport.

RESULT:

The Floor moves.

EXPECTED:

The Floor is static, so it shouldn't move.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36146 in the post.

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Fixed
ComponentUE - Gameplay
Affects Versions4.14
Target Fix4.14
Fix Commit3152093
Main Commit3153517
CreatedSep 19, 2016
ResolvedOct 5, 2016
UpdatedApr 27, 2018