Editing Custom Primitive Data values in the details panel of a placed BP actor with a Skeletal Mesh component does not reflect in the Editor viewport.
Actual Results:
Editing the Custom Primitive Data does not affect the mesh's Material.
Expected Results:
Editing the Custom Primitive Data affects the mesh's Material
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-361698 in the post.
| 0 |
| Component | UE - Rendering Architecture |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 5.8 |
| Created | Jan 22, 2026 |
|---|---|
| Updated | Feb 9, 2026 |