Description

The StaticMeshImport and SkeletalMeshImport nodes don’t have the correct vertex colors imported into the Cloth Asset.

Steps to Reproduce
  1. Import the attached VertexColorTest.fbx into a static mesh.
  2. Open the static mesh, change the material to use the Engine material CameraLitVertexColor (you must enable the engine filter to select it).
  3. Right click in the content browser and create a new Physics/Cloth Asset.
  4. Open the Cloth Asset.
  5. In the Dataflow Graph, right click and add a new StaticMeshImport Node.
  6. Select the newly created node and select the VertexColorTest StaticMesh as the source of the import.
  7. Connect the Collection Output to the LOD0 input of the Terminal Node (you can also disconnect LOD0 and LOD1, and remove the pins for these to prevent LOD switching, or select LOD0 in the viewport UI).
  8. Click in the Preview Viewport and press F to reframe on the test asset.

Observed result: The colors don’t match the Static Mesh asset, orange looks red, and purple look blue.

Expected result: The colors exactly match the Static Mesh asset.

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Fixed
ComponentUE - Simulation - Visual
Affects Versions5.65.75.7.15.7.2
Target Fix5.7.3
Fix Commit50108958
CreatedJan 22, 2026
ResolvedJan 23, 2026
UpdatedFeb 9, 2026
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