Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally.
Result:
Editor crashes with the callstack shown
Expected:
Editor continues to run until PIE exits manually
UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::UpdateInstanceTreeBoundsInternal_RenderThread() hierarchicalinstancedstaticmesh.cpp:1936 UE4Editor_Engine!TGraphTask<`UHierarchicalInstancedStaticMeshComponent::UpdateInstanceTreeBoundsInternal'::`2'::EURCMacro_FUpdateInstanceTreeBoundsInternal>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:319 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:440 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3145530 |
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Main Commit | 3154728 |
Created | Sep 20, 2016 |
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Resolved | Sep 29, 2016 |
Updated | May 2, 2018 |