Any transform modifications on the PCGVolume by Sequencer use USceneComponent::SetRelativeTransform directly and are not tracked by the TrackingManager (FPCGTrackingManager::OnObjectPropertyChanged is not called in those cases).
This results in the component not regenerating when it is moved by sequencer.
Expected result: After the PCGVolume is moved it should regenerate
Actual result: No regeneration is taking place, the cached meshes will not fit to the terrain anymore
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-361956 in the post.
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| Component | UE - World Creation - Procedural Tools - PCG Component |
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| Affects Versions | 5.7 |
| Created | Jan 23, 2026 |
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| Updated | Jan 27, 2026 |