Description

Currently this workflow fails to generate in mutable, but using static paramters for textures do work.

Steps to Reproduce
  • Create Sturcture for datatable soft referencing a texture 2d asset.
  • Create table with texture for mask.
  • Create a table node in your mutable graph, using new table as input.
  • Connect the output of the table node to the Clip with UV mask modifier.
  • Connect Clip with UV Mask to mesh section using tag.
  • Compile

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Unresolved
ComponentUE - Anim - Mutable
Affects Versions5.7
CreatedJan 23, 2026
UpdatedJan 23, 2026
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