Crash occurs when the user stops simulating in viewport.
RESULT:
Crash.
PxPvdSDKPROFILE_x64!physx::pvdsdk::PvdImpl::connect() pxpvdimpl.cpp:131
UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() playlevel.cpp:682
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() playlevel.cpp:269
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1654
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2842
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36230 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Fix Commit | 3134041 |
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Main Commit | 3147522 |
Created | Sep 20, 2016 |
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Resolved | Sep 21, 2016 |
Updated | Apr 27, 2018 |