The Negate blueprint macros (NegateInt, NegateFloat) are returning the original value.
Found in 4.12.5 CL 3039270.
Reproduced in 4.13 CL 3106830 and 4.11.2 CL 2946394.
Result: The value 2 will be printed
Expected: The printed value would be negative
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.18 |
Created | Sep 21, 2016 |
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Resolved | Aug 31, 2017 |
Updated | Feb 5, 2018 |
2804 - PatriceVignola |