Description

Using the launch option in the editor will cause some maps in the "List of maps to include in a packaged build" to become dirty and require checkout when in a project that is connected to source control. Another symptom of this bug is that the maps that are marked as dirty will remain so, even if saved, until the editor is reopened.

Regression?: Yes
Did not occur: 4.12.5 (3039270)
Occurs: 4.13 (3106830)

Steps to Reproduce
  1. Create a new project
  2. Add the new project to a Perforce repo and connect to source control in the editor
  3. Create 2 new maps, save them, and add them to the repo
  4. Add these 2 maps to the "List of maps to include in a packaged build" in Project Settings > Packaging and set one of them as the Game Default Map in Maps & Modes.
  5. Use the Launch option to launch the game to any platform
    Result: One of the two maps will become dirty and require saving/checkout
    Expected: The launch should complete without anything else needing to be saved.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36250 in the post.

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Non-Issue
ComponentUE - Foundation - Core - Cooker
Affects Versions4.134.14
Target Fix4.14
CreatedSep 21, 2016
ResolvedSep 28, 2016
UpdatedApr 27, 2018
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