Description

Ensures occur when selecting Show > Uncompressed Animations in an animation blueprint.

This was discovered when investigating [Link Removed]. So far I've only reproduced this issue with QAPawn_AnimBP.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the animation blueprint QAPawn_AnimBP in Persona.
  3. In the viewport, click on Show > Uncompressed Animations.

RESULT:

Ensures occur.

Callstack
UE4Editor_Engine!FAnimInstanceProxy::GetSkeleton() animinstanceproxy.h:187 
UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:40 
UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:190 
UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:34 
UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:190 
UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:34 
UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:190 
UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:190 
UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimationNode() animinstanceproxy.cpp:40 
UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimation() animinstanceproxy.cpp:762 
UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() skeletalmeshcomponent.cpp:1306 
UE4Editor_UnrealEd!UDebugSkelMeshComponent::GenSpaceBases() debugskelmeshcomponent.cpp:441 
UE4Editor_UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms() debugskelmeshcomponent.cpp:494 
UE4Editor_Engine!USkinnedMeshComponent::TickComponent() skinnedmeshcomponent.cpp:546 
UE4Editor_Engine!USkeletalMeshComponent::TickComponent() skeletalmeshcomponent.cpp:859 
UE4Editor_UnrealEd!UDebugSkelMeshComponent::TickComponent() debugskelmeshcomponent.cpp:770 
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_aa79ebd94b2c9e6b2d520765e2e11e5e> >() actor.h:2941 
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() actorcomponent.cpp:739 
UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:256 
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:868 
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1776 
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:525 
UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1436 
UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:715 
UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1293 
UE4Editor_Persona!FAnimationViewportClient::Tick() animationeditorviewportclient.cpp:474 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1477 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2843 
UE4Editor!GuardedMain() launch.cpp:156 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 
UE4Editor!WinMain() launchwindows.cpp:202 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 

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Fixed
ComponentOLD - Anim
Affects Versions4.14
Target Fix4.14
Fix Commit3146386
Main Commit3153517
CreatedSep 21, 2016
ResolvedSep 30, 2016
UpdatedMay 18, 2020