When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings.
---- Alternative Repro Steps ----
RESULT
The relative scale of the sockets have changed to 1,1,1 (this can easily be seen with the preview meshes)
EXPECTED
The relative scale remains the same
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.14 |
Created | Sep 21, 2016 |
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Resolved | Sep 26, 2016 |
Updated | Apr 27, 2018 |