Steps to Reproduce

Create a new project using the VR Template.
In Project Settings, uncheck [Rendering] > [Forward Shading]

  1. Create an Actor with a SceneCaptureComponent2D (ensure a TextureTarget is assigned) and place it in the level.
    1. Note: The issue also reproduces if you enable CaptureEveryFrame on the SceneCaptureComponent2D of the BP_VRSpectator which is already placed in the map.
  2. Set the TextureTarget’s resolution to 1x1 - this will prevent poor framerate leading to different artifacts.
  3. Run VR Preview.

Results: Smearing in HMD ([Link Removed])

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Unresolved
ComponentUE - Platform - XR
Affects Versions5.75.8
Target Fix5.8
CreatedJan 28, 2026
UpdatedFeb 11, 2026
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