Create a new project using the VR Template.
In Project Settings, uncheck [Rendering] > [Forward Shading]
- Create an Actor with a SceneCaptureComponent2D (ensure a TextureTarget is assigned) and place it in the level.
- Note: The issue also reproduces if you enable CaptureEveryFrame on the SceneCaptureComponent2D of the BP_VRSpectator which is already placed in the map.
- Set the TextureTarget’s resolution to 1x1 - this will prevent poor framerate leading to different artifacts.
- Run VR Preview.
Results: Smearing in HMD ([Link Removed])