Description

If a mesh is exported from the engine, reimported as a new skeleton and mesh, and then marked as a compatible skeleton. Animation will have slightly different rotations playing on the skeleton.

Steps to Reproduce

Steps to Reproduce

1: Download and open attached repro project. (5.7)

2: Preview in editor and look at attached cone in character's hands. Notice small offset in rotation.

3: Set translation retarget mode to skeleton (Previewing animation data from skeleton ref pose), you will see a starker difference in rotation data.

The dupe_2 mesh was exported from unreal and immediately imported with no ref pose changes.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-362769 in the post.

0
Login to Vote

Unresolved
ComponentUE - Anim - Rigging - Retargeting
Affects Versions5.6
CreatedJan 29, 2026
UpdatedJan 29, 2026
View Jira Issue