If a mesh is exported from the engine, reimported as a new skeleton and mesh, and then marked as a compatible skeleton. Animation will have slightly different rotations playing on the skeleton.
Steps to Reproduce
1: Download and open attached repro project. (5.7)
2: Preview in editor and look at attached cone in character's hands. Notice small offset in rotation.
3: Set translation retarget mode to skeleton (Previewing animation data from skeleton ref pose), you will see a starker difference in rotation data.
The dupe_2 mesh was exported from unreal and immediately imported with no ref pose changes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-362769 in the post.
| 0 |
| Component | UE - Anim - Rigging - Retargeting |
|---|---|
| Affects Versions | 5.6 |
| Created | Jan 29, 2026 |
|---|---|
| Updated | Jan 29, 2026 |