REGRESSION: Yes
WORKING: 3132914 (Dev-Editor merge into Main)
BROKEN: 3133983
FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen with Character_SK.
FBX files using embedded media still work as expected.
This image shows the path it's checking when importing back into 3ds Max.
RESULT:
The skeletal mesh is imported with white textures.
EXPECTED:
The skeletal mesh is imported with the correct textures.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36286 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Sep 21, 2016 |
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Resolved | Sep 22, 2016 |
Updated | Apr 27, 2018 |