REGRESSION: Yes
WORKING: 3132914 (Dev-Editor merge into Main)
BROKEN: 3133983
FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen with Character_SK.
FBX files using embedded media still work as expected.
This image shows the path it's checking when importing back into 3ds Max.
RESULT:
The skeletal mesh is imported with white textures.
EXPECTED:
The skeletal mesh is imported with the correct textures.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36286 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Sep 21, 2016 |
---|---|
Resolved | Sep 22, 2016 |
Updated | Apr 27, 2018 |