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"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect:
float4x4 InstanceTransform = transpose(GetInstanceTransform(Input));
return mul(mul(Input.Position, InstanceTransform), PreviousLocalToWorld);
shouldn't that code use a function like GetPreviousInstanceTransform() ?"
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36287 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.12 |
Created | Sep 21, 2016 |
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Resolved | Jun 5, 2017 |
Updated | Apr 27, 2018 |