There's a pretty substantial memory leak when playing videos with WmfMedia on Windows.
1) Open TM-Media map in QAGame
2) Start PIE
3) Observe increasing memory usage in Task Manager each time a new movie starts playing
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36289 in the post.
0 |
Component | Media Framework |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3136661 |
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Main Commit | 3149180 |
Created | Sep 21, 2016 |
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Resolved | Sep 22, 2016 |
Updated | May 2, 2018 |