A hard shadow edge occurs when displacement fade is enabled on a Nanite landscape with tessellation. This occurs on the edge between two clipmap levels of the VSM.
The artefact can be somewhat reduced by increasing the shadow resolution (by setting r.Shadow.Virtual.ResolutionBiasDirectional to negative values) which pushes the hard edge further away from the camera.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-363206 in the post.
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| Component | UE - Graphics Tools - Terrain |
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| Affects Versions | 5.7 |
| Created | Feb 2, 2026 |
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| Updated | Feb 2, 2026 |