Currently, the SButton and SBorder widgets multiply the color and opacity during OnPaint before calling the super (SCompoundWidget::OnPaint). This causes the operation to be done twice, since the colors are already being multipled by SCompoundWidget.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36322 in the post.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.14 |
Created | Sep 22, 2016 |
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Resolved | Sep 22, 2016 |
Updated | May 2, 2018 |