Description

Currently, the SButton and SBorder widgets multiply the color and opacity during OnPaint before calling the super (SCompoundWidget::OnPaint). This causes the operation to be done twice, since the colors are already being multipled by SCompoundWidget.

Steps to Reproduce
  1. Create a Border or Button widget
  2. Create a Text Block widget and child it to the border/button
  3. Set the "Color and Opacity" field of the border/button to (0.5,0.5,0.5,1.0)
  4. Note that the color of the text appears darker, and the color picker shows (0.25,0.25,0.25,1.0)

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Fixed
ComponentTools - UMG
Affects Versions4.12.54.13
Target Fix4.14
Fix Commit3136741
Main Commit3152072
Release Commit3159180
CreatedSep 22, 2016
ResolvedSep 22, 2016
UpdatedMay 2, 2018