Packaged shipping HTML5-Mac build does does not open in Safari. The user is prompted with a missing shader cache message (see screen cap).
Occurs: with Development and Sipping builds. However, with Development build, the message text is blank (see screen cap)...
DOES NOT OCCUR: on Windows builds in either Chrome or FF
Result: The global shader cache file ...GLSL_ES2_WebGL.bin is missing (see screen cap) message appears and game does not initialize after closing the message.
no call stack... see screen cap. Why can't I copy the stack text from the browser?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36325 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Sep 22, 2016 |
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Resolved | Nov 2, 2016 |
Updated | Apr 27, 2018 |