Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Struct members belonging to a UserWidget can be set from a parent widget, but they cannot be cleared. Upon compiling, the member will be set back to it's previous value.

Steps to Reproduce
  1. Create a blueprint struct called 'test_struct' with a single field of type string
  2. Create a first userwidget with a single variable of type 'test_struct', flagged as editable
  3. Create a second userwidget including the first userwidget in the designer.
  4. Set the string from within the designer
  5. Clear the string and recompile
  6. String will be set back to it's previous value

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.124.134.14
CreatedSep 22, 2016
ResolvedJun 20, 2017
UpdatedApr 27, 2018
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