A licensee has reported that actors moved by sequencer will not update their ComponentVelocity. This is inconsistent with Matinee, where we update ComponentVelocity in UInterpTrackMove::UpdateTrack. I've added the relevant code to update the ComponentVelocity in FMovieScene3DTransformTrackInstance::Update, but additional work may need to be done to ensure it will work for attached objects.
see attachment for use case.
I am not able to find world outliner how to enable it?
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36337 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.14 |
Target Fix | 4.17 |
Fix Commit | 3406718 |
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Main Commit | 3432852 |
Created | Sep 22, 2016 |
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Resolved | Apr 25, 2017 |
Updated | Apr 27, 2018 |