The pixel format conversion code in MediaTextureResource is currently reusing the global bound shader state for different pixel shaders. This is not supported. There needs to be one shader state per pixel shader.
This can only be reproduced with the VlcMedia plug-in, because our other plug-ins don't require more than one specific conversion shader.
1. Open QAGame Editor and open any MediaPlayer asset
2. Play Gideon_4k_H264_MP4
3. Play Gideon_UYVY_AVI --> will assert immediately
I am not able to find world outliner how to enable it?
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36393 in the post.
0 |
Component | Media Framework |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3139020 |
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Main Commit | 3149180 |
Created | Sep 24, 2016 |
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Resolved | Sep 24, 2016 |
Updated | May 2, 2018 |